VFX Artist - Paper.io 2

Voodoo · Remote · Posted July 28, 2026

Who can apply
Spain, France, Netherlands
Barcelona; Paris; Amsterdam
Pay
Not stated in the posting
How you’d be employed
Employee
Location in the posting
Barcelona · Paris · Amsterdam
Skills required
Unity, Particle systems, Shaders, Physics simulations, Scripting, Motion graphics, Animation, VFX pipelines
Nice to have
Shader development

Analyzed from the full posting. Quotes are the posting’s own words.

Apply on Voodoo’s site

From the posting

ABOUT VOODOO

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This remote role is located within a two-hour time difference of CET.

TEAM

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US.

With Paper.io http://Paper.io 2, we’re building an iconic game that players will never forget!

We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

ROLE

- Creating high-quality 2D and 3D VFX, including motion graphics & animations

- Developing and implementing visual effects both for for core gameplay, UI screens and character VFXs

- Collaborating with designers, artists, and developers to integrate 3D assets and VFX seamlessly into the game in Unity

- Working with developers to adapt and integrate new art features based on project specifications

- Optimizing VFX for performance

- Developing and maintaining VFX pipelines and workflows to ensure efficient production processes

- Troubleshooting and solving technical issues related to motion graphics & animations & VFX creation and implementation

PROFILE

- Proven experience as a VFX Artist with a strong portfolio demonstrating a range of 2D/3D VFXs, motion graphics & animations

- Experience with Unity real-time rendering

- Solid understanding of particle systems, physics simulations, shaders, and scripting

- Excellent problem-solving skills and attention to detail

- Strong communication and collaboration skills

- Experience with shader development and optimization techniques is preferred

- Knowledge of animation principles and techniques

- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

- Ability to work in a fast-paced environment and manage multiple tasks simultaneously

BENEFITS

- Best-in-class compensation

- Other benefits according to the country you reside

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